Unfortunately this import way works without textures. This will get rid of any scaling problems while using the fbx import-dialogue. Copy this model, create a new scene and paste it. (group all objects) Rename this null to represent your model. Next you should create a new null and put all other objects into it. There you are! In most cases you will find the complete bone-rigg as an object "armature". If you like, delete the blender camera, light and default cube.Įxport via file/export/autodesk_fbx and save the converted model. Then import the model via /file/import/XNALara Start Blender and in /user-preferences/addons/import-export/ activate the script "Import XNALara Extended Mesh". Put the python-import script into programms/blenderfoundation/blender/version-nr#/scripts/addons 2. If you don´t know how to do this, you should not consider dealing with complex 3D-data. Install all softwareĪll software comes with appropriate installers. DDS Converter ( - c4d mtl import-script ( 1. Blender ( - Blender-Xnalara import script (- 3D Object Converter () any rigged Xnalara-model (you will know where to get them.) This is a complete description of a workflow to import fully rigged Xnalara-models into Cinema4D.
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